With this book, we share our adventures as we hone our skills in managing solution requirements in an environment where transparency, simplicity, and trust prevail. We are hardly a typical group but instead a worst- case scenario. We are a geographically distributed, part-time, virtual, and volunteer-based team, which implies hard-to-get commitments. We build solutions that […]
With the latest incarnations of ASP.NET 2.0 and SQL Server 2005, programming dynamic data-driven websites with Microsoft technologies has become easier and much more efficient than ever before. Fewer mouse clicks and fewer lines of code can now enable more powerful features and the tools you need &emdash; Visual Web Developer 2005 Express Editions and SQLServer 2005 Express Edition &emdash; […]
Cengage-Visual C Sharp Game Programming for Teens 2011 teaches teens and other beginners how to create games using C# and Windows Forms (GDI+). A true beginners guide, this book covers each essential step for creating a complete role-playing game, including a character creation screen and a combat system. This book serves as a comprehensive introductory […]
The most up-to-date and comprehensive introductory ASP.NET book you’ll find on any shelf, Beginning ASP.NET 4 in C# 2010 guides you through Microsoft’s latest technology for building dynamic web sites. This book will enable you to build dynamic web pages on the fly, and assumes only the most basic knowledge of C#.
This book starts by reviewing the overall architecture of .NET in order to give you the background you need to be able to write managed code. After that, the book is divided into a number of sections that cover both the C# language and its application in a variety of areas.
The creator of the C++ programming language brings us a new textbook in programming principles that could well become a classic tome. For anyone with a modicum of programming experience, the name Bjarne Stroustrup should be familiar. He developed the C++ programming language way back in the late 1970s/early 1980s. He is also author of […]
Another addition to the Wordware Game Developer’s Library, Learn Computer Game Programming with DirectX 7.0 provides beginning programmers with the foundations of computer game programming using Microsoft’s DirectX 7.0 software. Computer science professor Ian Parberry details the construction of a game demo in 14 easy stages using DirectDraw, DirectSound, the Windows API, and the Windows registry, including a detailed explanation of the program’s C++ code. With this book, learn […]
This exceptionally useful text offers Scott Myers’s expertise in C++ class design and programming tips. The second edition incorporates recent advances to C++ included in the ISO standard, including namespaces and built-in template classes, and is required reading for any working C++ developer. The book opens with some hints for porting code from C to […]
Get the hands-on, step-by-step guide to learning the latest enhancements in Microsoft Visual C# 2008. Visual C#, one of the tools in Microsoft Visual Studio® 2008, is a modern programming language designed to deliver a productive environment for creating business frameworks and reusable object-oriented components. Whether you’re a beginning programmer or new to the Visual […]
Designed for game programmers interested in developing mobile phone applications, this book uses QUALCOMM’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games